Attentional Bias During a Novel Alcohol Cue Virtual Reality Paradigm

Ryan M Sullivan, Benjamin S McKenna, Weichen Liu, Arwynn McKinty, Camarin Laurance, Craig R Rush, Nadir Weibel, Kelly E Courtney · 2026

Read Attentional Bias During a Novel Alcohol Cue Virtual Reality Paradigm by Ryan M Sullivan, Benjamin S McKenna, Weichen Liu, Arwynn McKinty, Camarin Laurance, Craig R Rush, Nadir Weibel, Kelly E Courtney (2026) in the Tower of Babel, a free online library of public-domain works preserved in clean, searchable text. No sign-up. The full text is served as a plain-text file at a predictable URL, where text is present: https://antarctic-labs.com/tower-of-babel/PMC13428062.txt.

Description

Ryan M Sullivan and co-authors test a virtual reality method for measuring attentional bias, the tendency for alcohol cues to capture attention. Their 2026 study checks whether the Alcohol Cue VR paradigm provokes craving and biased gaze as theory predicts.

One hundred and five adults with varied drinking histories experienced three virtual scenes containing alcohol and three neutral scenes while their eye movements were tracked. They also completed a standard visual probe task and craving measures. Drinking history, age when regular drinking began, recent use, and binge episodes all predicted how long participants fixated on alcohol cues. Feeling present in the virtual scenes did not change these effects. Alcohol-related factors explained more variance in the VR measures than in the standard task, supporting VR as a realistic way to assess cue attention.

Catalog record

CREATORRyan M Sullivan, Benjamin S McKenna, Weichen Liu, Arwynn McKinty, Camarin Laurance, Craig R Rush, Nadir Weibel, Kelly E Courtney
YEAR2026
COLLECTIONPAPERS
FORMATTXT
FILE SIZE49 KB
LICENSEhttps://creativecommons.org/licenses/by/4.0
RIGHTSCC BY
SOURCEEurope PMC

Source: https://europepmc.org/article/MED/PMC13428062

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