Multi-agent reinforcement learning driven resource game optimization for network slicing in MEC-enabled HetNets

Kai Mao · 2025

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Description

Kai Mao, writing in 2025, tackles a hard problem in new mobile networks: how to share edge computing power fairly among competing network slices. Each slice serves a different kind of traffic, and each one wants more resources than the network can give. Mao joins two tools into one scheme. The first lets many software agents learn from trial and error. The second borrows from game theory to track how choices spread and settle.

In the scheme, each tenant acts as an agent that picks how much resource to request. A ranking step focuses attention on the most useful signals, and a credit step scores what each agent adds. In tests built on real data, the scheme beat two rival methods on total value, on meeting service promises, and on how fully resources were used. It also adapted well when conditions changed.

Catalog record

CREATORKai Mao
YEAR2025
COLLECTIONPAPERS
FORMATTXT
FILE SIZE28 KB
VERSION1.0
LICENSECC BY 4.0
RIGHTSCC BY
SOURCEEurope PMC

Source: https://europepmc.org/articles/PMC12830975

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