Shadow-Induced Forgetting in a Game-Based Paradigm on Nonclinical Adults and Its Effects on Consciousness, Emotional Valence, and Temporal Dynamics: Crossover Study
Yoon Jin Cho, Ka Hyun Kim, Da Won Suh, In Seong Baek, Jung Hun Phee, Jae Yong Yu, Kyung Min Kim, Yu Rang Park, Stefano Brini · 2025
Read Shadow-Induced Forgetting in a Game-Based Paradigm on Nonclinical Adults and Its Effects on Consciousness, Emotional Valence, and Temporal Dynamics: Crossover Study by Yoon Jin Cho, Ka Hyun Kim, Da Won Suh, In Seong Baek, Jung Hun Phee, Jae Yong Yu, Kyung Min Kim, Yu Rang Park, Stefano Brini (2025) in the Tower of Babel, a free online library of public-domain works preserved in clean, searchable text. No sign-up. The full text is served as a plain-text file at a predictable URL, where text is present: https://antarctic-labs.com/tower-of-babel/pmc-12753131.txt.
Description
Yoon Jin Cho and co-authors tested this 2025 game that makes players forget on purpose. Deliberately suppressing a memory can weaken it, an effect strongest for negative material, but classic lab tasks feel artificial. Their game smuggles suppression in through reversed controls: familiar cues flash during play, some seen clearly and some below awareness, while the player's hands fight habit.
Fifty-six students learned thirty-six image pairs, half pleasant and half unpleasant, then played. Memory was probed right away and again at one and three days. The design separates how the forgetting shadow depends on time, awareness, and emotional tone. A naturalistic task like this could help researchers study how unwanted memories fade, with an eye to conditions haunted by them.
Catalog record
| CREATOR | Yoon Jin Cho, Ka Hyun Kim, Da Won Suh, In Seong Baek, Jung Hun Phee, Jae Yong Yu, Kyung Min Kim, Yu Rang Park, Stefano Brini |
|---|---|
| YEAR | 2025 |
| COLLECTION | PAPERS |
| FORMAT | TXT |
| FILE SIZE | 61 KB |
| VERSION | 1.0 |
| LICENSE | CC BY 4.0 |
| RIGHTS | CC BY |
| SOURCE | Europe PMC |