Gamification Strategies in Digital Health Interventions for Attention Rehabilitation in Stroke Survivors: A Systematic Review

Andri Nugraha, Cecep Eli Kosasih, Iqbal Pramukti, Vitriana Biben · 2025

Read Gamification Strategies in Digital Health Interventions for Attention Rehabilitation in Stroke Survivors: A Systematic Review by Andri Nugraha, Cecep Eli Kosasih, Iqbal Pramukti, Vitriana Biben (2025) in the Tower of Babel, a free online library of public-domain works preserved in clean, searchable text. No sign-up. The full text is served as a plain-text file at a predictable URL, where text is present: https://antarctic-labs.com/tower-of-babel/pmc-12742302.txt.

Description

Andri Nugraha and co-authors review game-like digital training for focus after stroke in a 2025 paper. Stroke often leaves survivors with weak attention, which cuts daily freedom and life quality. Clinic drills can feel dull and hard to reach, so games on screens may help.

The review pooled a dozen trials with more than five hundred survivors. Tools ranged from computer drills to virtual scenes and phone apps, using points, levels, and feedback. Just over half the trials showed clear focus gains, and two showed gains in daily tasks. Harm was mild at worst. Bigger, longer trials must settle the true value.

Catalog record

CREATORAndri Nugraha, Cecep Eli Kosasih, Iqbal Pramukti, Vitriana Biben
YEAR2025
COLLECTIONPAPERS
FORMATTXT
FILE SIZE49 KB
VERSION1.0
LICENSECC BY 4.0
RIGHTSCC BY
SOURCEEurope PMC

Source: https://europepmc.org/articles/PMC12742302

Browse the full library · About the Tower of Babel