Pathogen Pursuit: A Gamified Format to Learn Infectious Diseases and Antimicrobial Stewardship for Medical Residents

Ryan Salemme, Reema Kola, Shazia Samanani · 2025

Read Pathogen Pursuit: A Gamified Format to Learn Infectious Diseases and Antimicrobial Stewardship for Medical Residents by Ryan Salemme, Reema Kola, Shazia Samanani (2025) in the Tower of Babel, a free online library of public-domain works preserved in clean, searchable text. No sign-up. The full text is served as a plain-text file at a predictable URL, where text is present: https://antarctic-labs.com/tower-of-babel/pmc-12705857.txt.

Description

Ryan Salemme, Reema Kola, and Shazia Samanani turn infectious disease teaching into a card game for medical residents. The topic is hard for learners, and dull lectures were not landing. Their game, Pathogen Pursuit, runs one to two hours.

Players earn cards naming common antimicrobial drugs by answering hard questions. They then match drug cards to pathogen cards, choosing the right treatment for each germ. The matching drills stewardship as well as facts: the right drug, not the broadest one. Game formats have won favor in medical schools for dense topics. The authors describe the design so other programs can copy it. They frame the session as education research in progress, with learning as the prize.

Catalog record

CREATORRyan Salemme, Reema Kola, Shazia Samanani
YEAR2025
COLLECTIONPAPERS
FORMATTXT
FILE SIZE26 KB
VERSION1.0
LICENSECC BY 4.0
RIGHTSCC BY
SOURCEEurope PMC

Source: https://europepmc.org/articles/PMC12705857

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