Open-World Games’ Affordance of Cognitive Escapism, Relaxation, and Mental Well-Being Among Postgraduate Students: Mixed Methods Study

Ailin Anto, Arunima Basu, Rania Selim, Thomas Foscht, Andreas Benedikt Eisingerich, Taiane de Azevedo Cardoso, Yu-Ting Lin · 2024

Read Open-World Games’ Affordance of Cognitive Escapism, Relaxation, and Mental Well-Being Among Postgraduate Students: Mixed Methods Study by Ailin Anto, Arunima Basu, Rania Selim, Thomas Foscht, Andreas Benedikt Eisingerich, Taiane de Azevedo Cardoso, Yu-Ting Lin (2024) in the Tower of Babel, a free online library of public-domain works preserved in clean, searchable text. No sign-up. The full text is served as a plain-text file at a predictable URL, where text is present: https://antarctic-labs.com/tower-of-babel/pmc-11688598.txt.

Description

Ailin Anto and co-authors published this 2024 study on open-world video games and the well-being of postgraduate students. Sprawling games like the recent Zelda titles hand players freedom to roam. That freedom may offer mental escape, easing stress in a pressured group. Direct studies of this group and game type were scarce.

The team mixed methods: a survey of 609 players plus 32 deep interviews. Standard questionnaires measured escape, relaxation, and well-being. Interviews explored how play felt from the inside. The design links the sense of autonomy in wide game worlds to unwinding after study. Findings speak to whether game time, often dismissed as mere distraction, can serve as real recovery for graduate students.

Catalog record

CREATORAilin Anto, Arunima Basu, Rania Selim, Thomas Foscht, Andreas Benedikt Eisingerich, Taiane de Azevedo Cardoso, Yu-Ting Lin
YEAR2024
COLLECTIONPAPERS
FORMATTXT
FILE SIZE113 KB
VERSION1.0
LICENSECC BY 4.0
RIGHTSCC BY
SOURCEEurope PMC

Source: https://europepmc.org/articles/PMC11688598

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