Differences in Perceived Stress, Subjective Well-Being, and Psychosocial Variables by Game Use Type
Goo-Churl Jeong, Kwanhyeong Kim, Bee Kim · 2024
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Description
Goo-Churl Jeong, Kwanhyeong Kim, and Bee Kim compare stress and well-being across game use types in Korean adults, in a research paper from 2024. Gaming is common in young adults, but its effects split by how people play. The study asks whether healthy, risky, and harmful play patterns track with distinct mental and social profiles.
Three hundred adults in their twenties and thirties took an online survey. Cluster analysis sorted players into types. General and adaptive users reported lower stress than risky and maladaptive users. Adaptive users also reported higher well-being than maladaptive users. Parenting style split by type as well, with democratic styles tied to healthier play. Screening for risky users is urged.
Catalog record
| CREATOR | Goo-Churl Jeong, Kwanhyeong Kim, Bee Kim |
|---|---|
| YEAR | 2024 |
| COLLECTION | PAPERS |
| FORMAT | TXT |
| FILE SIZE | 43 KB |
| VERSION | 1.0 |
| LICENSE | CC BY 4.0 |
| RIGHTS | CC BY |
| SOURCE | Europe PMC |